Luke Triantafyllidis

Emulating the Atari 2600's Scanline Renderer

Learning 3D Graphics with OpenGL and Nim

NES Emulation: After Burner, Nametable Mapping, and Expansion Slots

NES Emulation: Mapper 34, and Nametable Mirroring

NES Emulation: The Good, The Bad, and The Tedious

Debugging EV and Perl’s Signal Handlers

Effective Caching in Perl

Concurrency, Perl and Web Services, Oh My!